Website: unitedgamerproductions.weebly.com
Thursday, October 3, 2013
Tuesday, September 24, 2013
Ship Physics #3
Monday, September 23, 2013
Ship Physics 2.0
Today i just finished the basics of sail manipulation. Each mast has a seat that controls each sail on that mast with GUI's. Each sail gives the ship 1/8 of the max speed. The helm can no longer control the speed but only turn.
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I will improve the GUI in the future. And next update i'm going to add sail animation like the sneak peek you saw in the last post.
Known Bugs: Pressing the Gui while "Raising..." or "Lowering..." will break the sail.(this will be fixed in the next update)
Bug Fix: Regen ship.
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I will improve the GUI in the future. And next update i'm going to add sail animation like the sneak peek you saw in the last post.
Known Bugs: Pressing the Gui while "Raising..." or "Lowering..." will break the sail.(this will be fixed in the next update)
Bug Fix: Regen ship.
Ship Physics
Since school started I've stopped all my projects. But I decided to start working on Ship Physics for the TGNB group i'm in. And my friends are wanting me to make it into a pirate game.
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Progress so far:
I've made a new sinking method, instead of killing the driver and the ship automatically explodes, I've made it so when enough parts are destroyed, it will slowly sink.
I created TP and Regen GUI's mostly for easier testing.
In Progress:
Right now i'm working on Raise-able and lower-able sails, so you can only turn the ship using the helm, but not control the speed.
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Progress so far:
I've made a new sinking method, instead of killing the driver and the ship automatically explodes, I've made it so when enough parts are destroyed, it will slowly sink.
I created TP and Regen GUI's mostly for easier testing.
In Progress:
Right now i'm working on Raise-able and lower-able sails, so you can only turn the ship using the helm, but not control the speed.
Wednesday, September 4, 2013
Blade Element Theory
Hello, as you can see i started a new project "Blade Element Theory". I keep coming up with ideas that i want to work on, so now that i have 3 projects i'm currently working on, my progress might be a bit slow. I'll probably work on BET the most because i just joined JetEire.
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What is Blade Element Theory? Blade Element Theory, involves breaking the aircraft down into many small elements and then finding the forces acting on each little element many times per second. Most flight simulators, if not all, use this method.
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What is Blade Element Theory? Blade Element Theory, involves breaking the aircraft down into many small elements and then finding the forces acting on each little element many times per second. Most flight simulators, if not all, use this method.
The yellow bricks inside the plane are the elements. |
Sunday, September 1, 2013
Roblox Engine Pro week #1
I've been leaning toward a setup more like Blender, as you can see in the photo. I've made the camera and light object, and soon i will make the objects movable and have GUI's.
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Camera:
The Camera will be a lot easier to manipulate then Roblox Studio. All you have to do is set the camera object to the position and direction you want and the camera will automatically move to match the object. So you could weld the Camera Object to a brick and the camera will do the same.
Light:
The Light, as you can see in the picture will be an object that you can move around or set to a specific object. You can easy change the light into a point of light or a spot light or a direction light.
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Camera:
The Camera will be a lot easier to manipulate then Roblox Studio. All you have to do is set the camera object to the position and direction you want and the camera will automatically move to match the object. So you could weld the Camera Object to a brick and the camera will do the same.
Light:
The Light, as you can see in the picture will be an object that you can move around or set to a specific object. You can easy change the light into a point of light or a spot light or a direction light.
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Thursday, August 29, 2013
Logic Blox Pro #2
So far I've gotten the play, pause, and replay button complete. Its platform it going to be run by "Ticks". It "Ticks" every .05 seconds. Everything happens in a "Tick" so between thoughs .05 seconds nothing is happening. This makes for a very stable and non buggy system.
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Sunday, August 25, 2013
Logic Blox Pro
Ever since Roblox has gotten rid of sound importing, games have been lacking good sounds and music, Logic Block Pro will fix that.
LBP will have a similar set up as GarageBand. Although you wont be able to import sound from your computer but you will be able to create your own sounds and of course LBP will come with its own sounds.
So far ive gotten part of the GUI's done and the platform. Go check it out: http://www.roblox.com/Logic-Blox-Pro-Alpha-10-place?id=127787332
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LBP will have a similar set up as GarageBand. Although you wont be able to import sound from your computer but you will be able to create your own sounds and of course LBP will come with its own sounds.
So far ive gotten part of the GUI's done and the platform. Go check it out: http://www.roblox.com/Logic-Blox-Pro-Alpha-10-place?id=127787332
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Thursday, August 22, 2013
Established on 9/14/12, UGP; a huge broadband focused mainly on Game Design and Graphic Art.
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Currently working on Roblox Engine Pro.
We are learning Unity game engine for future projects.
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Roblox Engine Pro is a modified version of Roblox Studio, it will be more user friendly and have more features than Roblox Studio. We are hoping that this project will help make original games more common on Roblox by making it easier to create things and lessen Roblox's limits.
Currently working on REPro's basic interface. Were estimating it to be use able in the next week.
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